Halo 2600 has a very “Adventure” feel to it: players control Master Chief in a non-scrolling exploration design. There are 64 “rooms” to explore with a variety of enemies to shoot, including a final boss – but first you have to find your gun. Energy barriers can impede your progress, but once you track down a key or take down enemies the wall will disappear and you can move on.
The final product was made available at the Classic Gaming Expo. Only about a hundred cartridges were made for this event – complete with a wonderful retro-modern label designed by Mike Mika from Other Ocean Interactive.
Hier könnt das Spiel direkt als Flashgame zocken :))